I happened to already have the iPhone X so this was a no-brainer, but they are $$$ phones (I bought mine outright because I hate cell plans - I suspect you could subsidize it, though.
#Faceshift studio 1.2 android
No other phone will do and while they *talk* about supporting, say, Android phones they also say the phone itself has to have a 3D and infrared camera, and it's unlikely we'll see that soon (ever?) in any other phone. $249 right now (normally $400 but who knows - that reduced price might always be there for us users).
![faceshift studio 1.2 faceshift studio 1.2](https://i2.wp.com/tech-story.net/wp-content/uploads/2021/10/Nik-Collection-Sample.jpg)
#Faceshift studio 1.2 software
Faceshift software is a lot cheaper (again, you'll want LIVE but in this case you also need it as there isn't another way of invoking it). Then you need either a webcam or, as I said, you can use video (I'm using a very good webcam, the Logitech 922 I do believe, and it cost around $160 or so, IIRC). You can look it up here - all you do is buy the plugin direct from RL (which I see right now is $990) and Faceware LIVE (which right now is $100 - you don't HAVE to have Faceware Live, but you might as well buy it since it becomes the basis for doing a lot of real time stuff and is dirt cheap at the moment). But the software itself is expensive - I *think* I got it at an introductory price of $900 but don't hold me to that.
#Faceshift studio 1.2 how to
Faceware can work with any webcam (it can even work with video - I have a tutorial showing how to do this). If you had *nothing* in the way of hardware, the two systems are about a wash pricewise. I absolutely cannot do without facial mocap, as I can't live long enough to do what I can do with it. This is pricey stuff, though, so for anyone thinking about facial mocap you need to be fairly committed (or perhaps very lucky in what you already have - more in a moment).
![faceshift studio 1.2 faceshift studio 1.2](https://portalbisnisonline.com/wp-content/uploads/2018/03/instal_laptop.png)
I'm not going to play around more with adjustments because, as I said, I am almost certainly going to use CC3 exclusively for my content when it's released, and I think adjustments made now for the CC1 model won't necessarily be correct then. I think there are enough parameters to adjust for the facial capture that you can get close to exactly what you want from almost either system, but I do think that Faceshift has an edge on the more "subtle" movements. (If you have the time for such, it would be appreciated). As an owner of *both* systems, can you give us a breakdown of what software / hardware is required to get into each of these setups (with a price comparison)? I think that would be a most helpful and *interesting* to see. But Mike - I'm somewhat *confused* regarding the 'setup' requirements (especially RL's).
![faceshift studio 1.2 faceshift studio 1.2](http://a2.mzstatic.com/us/r1000/115/Purple/v4/46/fc/b1/46fcb144-0a52-921d-a54d-4a1f6ebc8228/mzl.alnnhhoz.png)
I don't have a *reference* point (ie: actor and puppet side by side), to *really* know. FaceWare's lips respond *more accurately* to me, but the overall 'volume' (cavity) of the mouth seems excessive - but maybe adjustable? (And the lips don't *make contact* as much?). (And I see what you mean re: the 'smiling'). I like the 'overall' look of *faceshift* - it's seems more 'natural' to me, though it 'misses' (I feel), in phoneme *accuracy*. Great to see these tests Mike! (Sorry, I only just discovered this thread).